development :: re: loading assets playing music

sverx

author: sverx posted: sat sep 02, 2017 9:17 pm (gmt 0) yes, unfortunately sdcc has currently a few pesky bugs, so it happens to me too that i have to work around them, in some way. if you find some bug, please check if it's already filed here,

2017-09-02 05:17:23  

development :: re: loading assets playing music

sverx

author: sverx posted: sat sep 02, 2017 9:17 pm (gmt 0) yes, unfortunately sdcc has currently a few pesky bugs, so it happens to me too that i have to work around them, in some way. if you find some bug, please check if it's already filed here,

2017-09-02 05:17:23  

development :: re: loading assets playing music

eruiz00

author: eruiz00 posted: sat sep 02, 2017 3:13 pm (gmt 0) ummmmm.... i am not speaking of code size. i am speaking about broken loops and comparisions in generated code between sdcc versions. by example, astroforce writenumber function, wh

2017-09-02 11:13:54  

development :: re: loading assets playing music

eruiz00

author: eruiz00 posted: sat sep 02, 2017 3:13 pm (gmt 0) ummmmm.... i am not speaking of code size. i am speaking about broken loops and comparisions in generated code between sdcc versions. by example, astroforce writenumber function, wh

2017-09-02 11:13:54  

development :: re: loading assets playing music

sverx

author: sverx posted: sat sep 02, 2017 12:23 pm (gmt 0) i guess the problem comes from the reason that when the code doesn't fit into the first 32kb, what will be placed into next page will be overwritten by bank2's data. sega header will also

2017-09-02 08:23:07  

development :: re: loading assets playing music

sverx

author: sverx posted: sat sep 02, 2017 12:23 pm (gmt 0) i guess the problem comes from the reason that when the code doesn't fit into the first 32kb, what will be placed into next page will be overwritten by bank2's data. sega header will also

2017-09-02 08:23:07  

development :: re: loading assets playing music

eruiz00

author: eruiz00 posted: sat sep 02, 2017 11:31 am (gmt 0) one interesting question is howto sdcc gets broken again in last week versions(around) even those with rt passed, while z88dk funcs well... i refer about simple funcs in which signed/uns

2017-09-02 07:31:01  

development :: re: loading assets playing music

eruiz00

author: eruiz00 posted: sat sep 02, 2017 11:31 am (gmt 0) one interesting question is howto sdcc gets broken again in last week versions(around) even those with rt passed, while z88dk funcs well... i refer about simple funcs in which signed/uns

2017-09-02 07:31:01  

development :: re: rgb - again

Knaeckebrot

author: knaeckebrot subject: vertical stripes posted: sat sep 02, 2017 10:22 am (gmt 0) now i have a rgb cable, but i have a display issue (present on 2 different sms1, so the problem comes from the cable or my tv). see attachments. does anybody

2017-09-02 06:22:13  

development :: re: rgb - again

Knaeckebrot

author: knaeckebrot subject: vertical stripes posted: sat sep 02, 2017 10:22 am (gmt 0) now i have a rgb cable, but i have a display issue (present on 2 different sms1, so the problem comes from the cable or my tv). see attachments. does anybody

2017-09-02 06:22:13  

development :: re: loading assets playing music

eruiz00

author: eruiz00 posted: sat sep 02, 2017 9:49 am (gmt 0) ummmm.... shaving this weekend

2017-09-02 05:49:08  

development :: re: loading assets playing music

eruiz00

author: eruiz00 posted: sat sep 02, 2017 9:49 am (gmt 0) ummmm.... shaving this weekend

2017-09-02 05:49:08  

development :: re: cyborg hunter ms-md pad hack

smokemonster

author: smokemonster posted: fri sep 01, 2017 10:38 pm (gmt 0) i tested v1.11 on my nomad and it's perfect. great work.

2017-09-01 06:38:11  

development :: re: cyborg hunter ms-md pad hack

smokemonster

author: smokemonster posted: fri sep 01, 2017 10:38 pm (gmt 0) i tested v1.11 on my nomad and it's perfect. great work.

2017-09-01 06:38:11  

development :: re: cyborg hunter ms-md pad hack

smokemonster

author: smokemonster posted: fri sep 01, 2017 10:38 pm (gmt 0) i tested v1.11 on my nomad and it's perfect. great work.

2017-09-01 06:38:11  

development :: re: cyborg hunter ms-md pad hack

FeRcHuLeS

author: ferchules posted: fri sep 01, 2017 8:23 pm (gmt 0) ok, thank you bcnabel76 for everything, i don't know if i made it. "master system checksum fixer" was used cyborg hunter v1.11a - menu screen as a genesis/megadrive button

2017-09-01 04:23:39  

development :: re: cyborg hunter ms-md pad hack

FeRcHuLeS

author: ferchules posted: fri sep 01, 2017 8:23 pm (gmt 0) ok, thank you bcnabel76 for everything, i don't know if i made it. "master system checksum fixer" was used cyborg hunter v1.11a - menu screen as a genesis/megadrive button

2017-09-01 04:23:39  

development :: re: cyborg hunter ms-md pad hack

FeRcHuLeS

author: ferchules posted: fri sep 01, 2017 8:23 pm (gmt 0) ok, thank you bcnabel76 for everything, i don't know if i made it. "master system checksum fixer" was used cyborg hunter v1.11a - menu screen as a genesis/megadrive button

2017-09-01 04:23:39  

development :: re: cyborg hunter ms-md pad hack

BcnAbel76

author: bcnabel76 posted: fri sep 01, 2017 7:36 pm (gmt 0) it is possible to remap "access menu button" to md pad "a" you may change value with hex editor at $7f07, change $6f with $67 then you assign to bit 4, (md pad &

2017-09-01 03:36:59  

development :: re: cyborg hunter ms-md pad hack

BcnAbel76

author: bcnabel76 posted: fri sep 01, 2017 7:36 pm (gmt 0) it is possible to remap "access menu button" to md pad "a" you may change value with hex editor at $7f07, change $6f with $67 then you assign to bit 4, (md pad &

2017-09-01 03:36:59  

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